Bonus video: Audio testing.
306 is the current number of planet mechanic possibilities based on stacking the various states, still excluding enemies and target challenges. That alone is a substantial amount of possibility to work with when coming up with levels. It is actually a bit overwhelming.
(You may notice I am using imgur gifv format here, it is because some gifs are like 20mbs so I would rather it be compressed and streamed)
Documenting the level design rules has shown me that my scope was too small and I have decided to sit down for the next few weeks and focus entirely on absorbing design principals on level design and puzzle solving. Essentially a LOT of practice with my level design rules and learning what I can actually do. Designing seperate mechanics one by one keeps the general scope down as you focus on just making them work with each other – now that I step back and look at the toolkit I created I realize that I need to learn it now. Even though I created it, there is now a ‘new’ toolset of options and possibilities that have introduced themselves. Too many, in fact. As such, the ones that make it into the final game need to be of their best potential and not just for the sake of ‘level design.
I have created quite a few things that I have not shown yet and as much as I am dying to get the ‘real alpha’ in the hands and eyes of people – there is a reason one should not rush. However that just means the more it stews the better it should be.
Expect a lot of gifs/videos and level design talk this month!
Bonus Gif: The high arcing rainbow jump never fails!